TODO: Context (why we need a spark, where we charge it)
Place a bomb and immediately go right, unmorph and jump up the platform.
While running, shoot the door and start speedbooster as Samus climbs the ledge.
Do a low wall jump followed by immediate morphing, once the ball is in front of the door, do a quick tap of B to do a low jump.
Jumping too high/late/early will result in losing speed before you enter the morph ball tunnel in the next room.
Keep running unmorphed through the door.
Tap morph as Samus goes off the edge.
Morphing too early or late will not result in any morph or you will lose speed before entering the tunnel.
Tap jump when in the middle of the tunnel, this will make sure you won't lose speed coming out of the tunnel, doing it too early you lose speed when landing out of the tunnel. A low or high jump will happen, high happens on late jumps and is more difficult for the next part.
Too late, jump will happen but you will lose speed upon landing.
Jump before reaching the edge.
Too late, jump will happen but you will lose speed upon landing.
Land on the platform but not too close to the right edge, try to roll a bit before unmorphing to make sure you won't unmorph before landing and lose speed.
TODO: Storing, climbing, sparking across gap