TODO: In your first encounter with active blue E.M.M.I., grapple up and go right to perform a speedkeep for crossing the water pit without WBJ and acquiring ice missile before spin boost which saves a lot of time.
Place a bomb and immediately go right, unmorph and jump up the platform.
While running, shoot the door and start speedbooster as Samus climbs the ledge.
Do a low wall jump followed by immediate morphing, once the ball is in front of the door, do a quick tap of B to do a low jump.
Jumping too high/late/early will result in losing speed before you enter the morph ball tunnel in the next room.
Keep running unmorphed through the door.
Tap morph as Samus goes off the edge.
Morphing too early or late will not result in any morph or you will lose speed before entering the tunnel.
Tap jump when in the middle of the tunnel, this will make sure you won't lose speed coming out of the tunnel, doing it too early you lose speed when landing out of the tunnel. A low or high jump will happen, high happens on late jumps and is more difficult for the next part.
Too late, jump will happen but you will lose speed upon landing.
Jump before reaching the edge.
Too late, jump will happen but you will lose speed upon landing.
Land on the platform but not too close to the right edge, try to roll a bit before unmorphing to make sure you won't unmorph before landing and lose speed.
TODO: Storing, climbing, sparking across gap
Additionally, you can start the trick on the left side. Bomb the block and immideately morph into the tunnel, unmorph, jump and open the door while keep holding the jump button. Flash into the room.
Poistion yourself around the spot in the picture below and start charging up the speedboost. Then follow the steps in option 2 and the rest.
Super GEI refers to charging the shinespark at the platform connecting the E.M.M.I. door. Keeping the shinespark longer in order to spark up in the water, skipping the mushroom to save a few seconds.
Close to hitting the platform, wall jump off with a long B tap, this makes Samus jump through the small platform and hitting the wall instead landing.
Quick tap B to get a small wall jump height to land on the second platform. Near the ledge, make a full jump and wall jump off the magnet wall.
Pressing the jump too long will result Samus jumping over the platform shown as the dark red line
Samus then hold to the ledge for a moment after the wall jump. If the blue E.M.M.I. happens to spawn in this room, hold to the ledge for longer to lure the E.M.M.I. climb down. Afterward, jump and hit the wall.
Continue wall jump up to the E.M.M.I. door and store the shinespark.
Drop into the water pit. Spark up at one tile away from the wall.