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The game accepts inputs before the action is available, then will perform them on the first frame it's able to. For example, if you press jump a few frames before touching a wall, Samus will wall jump the exact moment you do touch it.
When you're having a really good run, and then you suddenly play worse due to nerves, or any reason.
Did Not Finish. Refers to ending a run for various reasons, most commonly in a race.
An unnecessary item that is in the way, very easy to skip, and therefore embarrassing to pick up.
Any trick that is difficult to perform and could potentially equalize runners of various skill levels in a race. In Metroid Dread, this generally refers to Adam Skip, Early Space Pseudowave, Glitchless Early Ice, and Screw Attack Short Boost, as well as the bosses Golzuna and Experiment Z-57.
A speedrunning ruleset that doesn't allow glitches of any kind.
Short for "in-game time", this timing method relies on a game timer revealed to the runner by the development team.
doesn't allow specific glitches, either arbitrarily or based on certain criteria native to the speedgame. In Metroid Dread, this ruleset disallows specific glitches based on the criteria outlined here.
A curse that materializes and negatively affects performance in races.
Short for "real time attack", this timing method times the run by measuring the total elapsed time from start to finish, including all cutscenes, breaks, and other non-contributing factors.
Playing any segment of a game out of the developer-intended order.
A speedrunning ruleset that allows all glitches.
All Bosses, any run category requiring the defeat of all 30 bosses (AB UR, AB GL).
The pink blocks that explode when being shot enough times, found across the entire game.
One of the Central Units that control the EMMI.
An older but still common routing for Any% NMG that utilises the Early Space Pseudo.
Glitchless Early Screw. Sometimes Glitchless Early Space.
A category invented by Hobbit, which aims to die in a death plane in Frozen Artaria as soon as possible. More here.
A category invented by Mayberry, which aims to complete the entire game as the developers intended first-time players to do. This category uniquely does not allow for any special timesaves, such as Dboosting. More here.
Refers to any patch prior to 1.0.3. These patches had the invincibility glitch, and are on a separate board from the current patch categories.
The fastest variation of Artaria 1, which grabs Cloak, then Charge, then Spider. Named after the final trick in that sequence, Magus Skip, which itself is named after the runner Magus.
Minimum Bosses. More here.
Minimum Items (UR Min Items, NMG Min Items).
MercurySteam, the development studio for the game.
Mercury Steam %, a category invented by Charlotte Aranea, which aims to finish the game glitchless while employing every dev-intended sequence break. More here.
Plasma Skip Unrestricted. An older variation of the Any% Unrestricted route that visits Frozen Artaria early on and results in skipping the Plasma Beam.
Quiet Robe.
Raven Beak X - the boss fight immediately after Raven Beak.
The current fastest routing for Any% NMG that utilizes the Screw Attack Short Boost.
Remaining in Speed Booster for as long as possible using using wall jumps, slides/morphs, slope sparks, etc.
Storm Skip Unrestricted. An alteration of the endgame for Any% Unrestricted that performs a wallclip to skip both Storm Missiles and the Gravity Suit.
A category based off of Lilly's first ever submitted run. The rules specifically meet the standards she set in that run, mainly being that you must end the run with at least 101 Missiles and seven Energy Tanks. More here.
Any speedkeep that Bane creates/has created that only he most commonly uses. Sometimes refers to keeps that he didn't make at all, but feels weird enough to where he probably made it.
The fastest known variation of Any% UR. Has an unsolved mystery that banks on essentially random chance to progress, thereby dubbing the route as "Casino" routing.
A Ply, the small white flies in Artaria/Cataris.
A Batalloon, the flatfish that travel side-to-side in Burenia.
An Obsydomithon, the rock enemies found in Cataris, and also on the way to Kraid in Dairon.
Refers to the first, broken-down/prototype EMMI.
Short for "Frozen Artaria". Also inspired by the Fart Worms that live there.
A Spitclawk, the worms that exude toxins, predominantly in Frozen Artaria.
The fastest variation of Ghavoran 1 in Any% UR, which Shinesinks into Super Missiles, performs Reverse Missile Door in order to escape, fights the Ghavoran Robo, then Ledge Warps in order to remain on the same side of the flipper instead of having to wrap around all the way.
A very specific EMMI spawn in Cataris, where the Green EMMI is sitting at the bottom of the long fall in the second intended EMMI zone.
A Kreep, the brown slugs found at the beginning of the game.
When a trick requires precise timing, you instead throw yourself at it with the Turbo function, trading precision for attempt quantity. Hobbit did this to get around Reverse Missile Door.
Falling into a Morph tunnel horizontally without needing to mantle into it.
At the second ADAM encounter in Artaria, there's a Charge door at the top-right blocking access to a room with breakable ceiling blocks. This room is known as the "Jaffe Room", referring to David Jaffe, a video game designer who became stuck in this room while livestreaming his playthrough of Dread. He was unaware that he needed to destroy blocks in the ceiling to continue despite an earlier tutorial about such blocks, until a viewer told him in the stream's chat (the livestream, timestamped at this room can be viewed here). He sharply criticized the overall game's design as a result. More here.
A Sharpaw, the green bats in Dairon.
Any speedkeep that results in or continues with a Morph Ball Shinespark.
A Dizzean, the white fishes found en masse in water.
A very specific EMMI spawn in Cataris, where the Green EMMI is sitting in front of the door in the very first EMMI zone.
A Wide Beam block, which must be pushed via Charge Beam and are deceptively difficult to hit while running.
Killing Corpius, or setting up Camlock.
A Muzby, the big pink enemy you parry in the melee tutorial.
A nickname given to Artaria. Most people refer to the Magus Route as Purgartaria inparticular.
Quiet Robe.
Any speedkeep that loses time to standard strategies but is simply cooler. Generally, they're more difficult.
When someone who should really know better says or does something incredibly strange. Named after Satorha.
Eating steak while setting a World Record. Bdog did this once.
A Nailong, the flying yellow enemies that shoot spikes in eight directions.
Drogyga. Like Spore spawn in Super Metroid, most routes skip it and its attacks make you wait for cycles.